blob: a87c88582a1b3e95a91714e5d19cdbe1142c2144 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_7dd042() {
int2 arg_1 = (int(1)).xx;
int arg_2 = int(1);
int4 arg_3 = (int(1)).xxxx;
int2 v = arg_1;
int4 v_1 = arg_3;
arg_0[int3(v, int(arg_2))] = v_1;
}
void fragment_main() {
textureStore_7dd042();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7dd042();
}