blob: 4e9fdb9dee4d1e080b78f78a91bfcd4ea1a6da82 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_8ae0bc() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, int(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_8ae0bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ae0bc();
return;
}