blob: f2171ee7fd854f37578db6a233b981aac92a2e83 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_9a3ecc() {
int3 arg_1 = (int(1)).xxx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_9a3ecc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9a3ecc();
}