blob: db4ddc5bbe0fd96ee43a5811118f87c71eec96d5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_9e3ec5(texture2d<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_9e3ec5(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_9e3ec5(tint_symbol_2);
return;
}