| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0; |
| void textureStore_a5e80d() { |
| uvec3 arg_1 = uvec3(1u); |
| vec4 arg_2 = vec4(1.0f); |
| vec4 v = arg_2; |
| imageStore(arg_0, ivec3(arg_1), v); |
| } |
| void main() { |
| textureStore_a5e80d(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0; |
| void textureStore_a5e80d() { |
| uvec3 arg_1 = uvec3(1u); |
| vec4 arg_2 = vec4(1.0f); |
| vec4 v = arg_2; |
| imageStore(arg_0, ivec3(arg_1), v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_a5e80d(); |
| } |