blob: ed807c1078bc9ecc01133967998a048af7e8bb79 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b16110(texture2d_array<int, access::read_write> tint_symbol) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_b16110(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_b16110(tint_symbol_2);
return;
}