blob: 2bc0d51d879d917a85cac128015793b28ca657b2 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_b4389e() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b4389e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b4389e();
}