blob: 6f1b11b9bd40c447a5726b2ed297bf42a2a816fa [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_b71c13() {
uint2 arg_1 = (1u).xx;
int arg_2 = int(1);
float4 arg_3 = (1.0f).xxxx;
uint2 v = arg_1;
float4 v_1 = arg_3;
arg_0[uint3(v, uint(arg_2))] = v_1;
}
void fragment_main() {
textureStore_b71c13();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b71c13();
}