blob: bb33882ec019f028b79bd38789906bc63f7ffaef [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_bedbfc() {
int3 arg_1 = (int(1)).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_bedbfc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bedbfc();
}