blob: c92f17178b13a22f08c03e83f89e887dd0aa2c32 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_ccac20() {
uint2 arg_1 = (1u).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_ccac20();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ccac20();
}