blob: f4d0fa33e6ef1b8a66c0f9da307c1935a792d4c1 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dd8b29() {
int2 arg_1 = (int(1)).xx;
int arg_2 = int(1);
uint4 arg_3 = (1u).xxxx;
int2 v = arg_1;
uint4 v_1 = arg_3;
arg_0[int3(v, int(arg_2))] = v_1;
}
void fragment_main() {
textureStore_dd8b29();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd8b29();
}