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fa3f89b26b1bb003391d0baf5005c20e50e9b782
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test
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tint
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expressions
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splat
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call
/
f32.wgsl.expected.ir.glsl
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#version 310 es
float
get_f32
()
{
return
1.0f
;
}
void
f
()
{
vec2 v2
=
vec2
(
get_f32
());
vec3 v3
=
vec3
(
get_f32
());
vec4 v4
=
vec4
(
get_f32
());
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}