commit | fa41628b03f1c048b024e32581d4ec9404e88d1c | [log] [tgz] |
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author | James Price <jrprice@google.com> | Tue Jan 09 20:51:41 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Jan 09 20:51:41 2024 +0000 |
tree | 6c3ca1621c3867e44b77ce766e3d8a69adfcf31b | |
parent | 2e2bf7b923ee30485fd134326345a6233e0884c2 [diff] |
[spirv-reader] Handle UBO variable decorations Bug: tint:1907 Change-Id: I82269354e32aa2f121e6165fea683871bfd23985 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168681 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.