commit | 7ce4924a35eac58c0c44bd1b561b76d094ff6dee | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Wed Aug 05 16:43:24 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Aug 05 16:43:24 2020 +0000 |
tree | f268baf64b820bbc5e670b081fd6b18d398af476 | |
parent | 076a4e58205dfa2bcf5e33cc8718aa4799d46735 [diff] |
Fixing linear texture data validation on bytesPerRow This makes the validation match the spec more. Since the change makes the validation throw less errors than it used to, most of the tests should still be fine, except for those I fixed. Bug: dawn:482 Change-Id: I1d01356df66c897191a2305df419f088b45c8467 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26302 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Tomek Ponitka <tommek@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.