commit | fa5cda877f47c8395c4fbc1443b6b29d8a912c93 | [log] [tgz] |
---|---|---|
author | Li Hao <hao.x.li@intel.com> | Fri Feb 24 01:17:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 24 01:17:58 2023 +0000 |
tree | df649c1d6baa3b16124c75746e8463ba6839bd5e | |
parent | 8bd09f33e1489d9f2ff5be866e1f7977688a2a1b [diff] |
Add workaround to blit depth to depth in D3D12 T2T Workaround for T2T depth copy failed with non-zero array layers for d32s8 format on Intel D3D driver 31.0.101.4091. Bug: dawn:1083 Change-Id: I9368f81ded765c5af4f132eb7f1032e695e16875 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121161 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.