blob: b808aad7679c1d06d913aa4c929bfd959c5d420c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
minusOne:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%minValue:ptr<function, i32, read_write> = var
%negMinValue:ptr<function, i32, read_write> = var
store %minValue, -2147483648i
%x_25:i32 = load %minValue
%7:i32 = negation %x_25
store %negMinValue, %7
%x_27:i32 = load %negMinValue
%x_28:i32 = load %minValue
%10:ptr<uniform, i32, read> = access %x_7, 0u
%x_30:i32 = load %10
%12:i32 = mul %x_28, %x_30
%13:bool = eq %x_27, %12
if %13 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************