| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| one:u32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, u32, read_write> = var |
| %b:ptr<function, u32, read_write> = var |
| %c:ptr<function, u32, read_write> = var |
| %d:ptr<function, u32, read_write> = var |
| %e:ptr<function, u32, read_write> = var |
| %f:ptr<function, u32, read_write> = var |
| %10:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_41:u32 = load %10 |
| %12:u32 = add 77u, %x_41 |
| %13:u32 = shiftr %12, 32u |
| store %a, %13 |
| %14:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_45:u32 = load %14 |
| %16:u32 = add 3243u, %x_45 |
| %17:u32 = shiftr %16, 33u |
| store %b, %17 |
| %18:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_49:u32 = load %18 |
| %20:u32 = add 23u, %x_49 |
| %21:u32 = shiftr %20, 345u |
| store %c, %21 |
| %22:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_53:u32 = load %22 |
| %24:u32 = add 2395u, %x_53 |
| %25:u32 = shiftl %24, 32u |
| store %d, %25 |
| %26:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_57:u32 = load %26 |
| %28:u32 = add 290485u, %x_57 |
| %29:u32 = shiftl %28, 33u |
| store %e, %29 |
| %30:ptr<uniform, u32, read> = access %x_6, 0u |
| %x_61:u32 = load %30 |
| %32:u32 = add 44321u, %x_61 |
| %33:u32 = shiftl %32, 345u |
| store %f, %33 |
| %x_64:u32 = load %a |
| %35:bool = neq %x_64, 1u |
| if %35 [t: %b3] { # if_1 |
| %b3 = block { # true |
| store %a, 1u |
| exit_if # if_1 |
| } |
| } |
| %x_68:u32 = load %b |
| %37:bool = neq %x_68, 0u |
| if %37 [t: %b4] { # if_2 |
| %b4 = block { # true |
| store %b, 0u |
| exit_if # if_2 |
| } |
| } |
| %x_72:u32 = load %c |
| %39:bool = neq %x_72, 1u |
| if %39 [t: %b5] { # if_3 |
| %b5 = block { # true |
| store %c, 1u |
| exit_if # if_3 |
| } |
| } |
| %x_76:u32 = load %d |
| %41:bool = neq %x_76, 0u |
| if %41 [t: %b6] { # if_4 |
| %b6 = block { # true |
| store %d, 0u |
| exit_if # if_4 |
| } |
| } |
| %x_80:u32 = load %e |
| %43:bool = neq %x_80, 1u |
| if %43 [t: %b7] { # if_5 |
| %b7 = block { # true |
| store %e, 1u |
| exit_if # if_5 |
| } |
| } |
| %x_84:u32 = load %f |
| %45:bool = neq %x_84, 0u |
| if %45 [t: %b8] { # if_6 |
| %b8 = block { # true |
| store %f, 0u |
| exit_if # if_6 |
| } |
| } |
| %x_88:u32 = load %a |
| %x_90:u32 = load %b |
| %x_93:u32 = load %c |
| %x_96:u32 = load %d |
| %x_99:u32 = load %e |
| %x_102:u32 = load %f |
| %52:bool = eq %x_88, 1u |
| %53:bool = eq %x_90, 0u |
| %54:bool = and %52, %53 |
| %55:bool = eq %x_93, 1u |
| %56:bool = and %54, %55 |
| %57:bool = eq %x_96, 0u |
| %58:bool = and %56, %57 |
| %59:bool = eq %x_99, 1u |
| %60:bool = and %58, %59 |
| %61:bool = eq %x_102, 0u |
| %62:bool = and %60, %61 |
| if %62 [t: %b9, f: %b10] { # if_7 |
| %b9 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_7 |
| } |
| %b10 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_7 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b11 { |
| %b11 = block { |
| %64:void = call %main_1 |
| %65:vec4<f32> = load %x_GLF_color |
| %66:main_out = construct %65 |
| ret %66 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |