blob: 4a5700b55061829f19a58ed4777cc25578e05b69 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%map:ptr<private, array<i32, 256>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%pos:ptr<function, vec2<f32>, read_write> = var
%ipos:ptr<function, vec2<i32>, read_write> = var
%i:ptr<function, i32, read_write> = var
%p:ptr<function, vec2<i32>, read_write> = var
%canwalk:ptr<function, bool, read_write> = var
%v:ptr<function, i32, read_write> = var
%directions:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%d:ptr<function, i32, read_write> = var
%x_59:vec4<f32> = load %gl_FragCoord
%16:ptr<uniform, vec2<f32>, read> = access %x_7, 0u
%x_62:vec2<f32> = load %16
%18:f32 = access %x_59, 0u
%19:f32 = access %x_59, 1u
%20:vec2<f32> = construct %18, %19
%21:vec2<f32> = div %20, %x_62
store %pos, %21
%x_65:f32 = load_vector_element %pos, 0u
%x_69:f32 = load_vector_element %pos, 1u
%24:f32 = mul %x_65, 16.0f
%25:i32 = convert %24
%26:f32 = mul %x_69, 16.0f
%27:i32 = convert %26
%28:vec2<i32> = construct %25, %27
store %ipos, %28
store %i, 0i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_77:i32 = load %i
%30:bool = lt %x_77, 256i
if %30 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_80:i32 = load %i
%32:ptr<private, i32, read_write> = access %map, %x_80
store %32, 0i
continue %b4
}
%b4 = block { # continuing
%x_82:i32 = load %i
%34:i32 = add %x_82, 1i
store %i, %34
next_iteration %b3
}
}
store %p, vec2<i32>(0i)
store %canwalk, true
store %v, 0i
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_104:ptr<function, bool, read_write> = var
%x_124:ptr<function, bool, read_write> = var
%x_144:ptr<function, bool, read_write> = var
%x_164:ptr<function, bool, read_write> = var
%x_105_phi:ptr<function, bool, read_write> = var
%x_125_phi:ptr<function, bool, read_write> = var
%x_145_phi:ptr<function, bool, read_write> = var
%x_165_phi:ptr<function, bool, read_write> = var
%x_88:i32 = load %v
%44:i32 = add %x_88, 1i
store %v, %44
store %directions, 0i
%x_91:i32 = load_vector_element %p, 0u
%x_92:bool = gt %x_91, 0i
store %x_105_phi, %x_92
if %x_92 [t: %b9] { # if_2
%b9 = block { # true
%x_96:i32 = load_vector_element %p, 0u
%x_99:i32 = load_vector_element %p, 1u
%49:i32 = sub %x_96, 2i
%50:i32 = mul %x_99, 16i
%51:i32 = add %49, %50
%52:ptr<private, i32, read_write> = access %map, %51
%x_103:i32 = load %52
%54:bool = eq %x_103, 0i
store %x_104, %54
%55:bool = load %x_104
store %x_105_phi, %55
exit_if # if_2
}
}
%x_105:bool = load %x_105_phi
if %x_105 [t: %b10] { # if_3
%b10 = block { # true
%x_108:i32 = load %directions
%58:i32 = add %x_108, 1i
store %directions, %58
exit_if # if_3
}
}
%x_111:i32 = load_vector_element %p, 1u
%x_112:bool = gt %x_111, 0i
store %x_125_phi, %x_112
if %x_112 [t: %b11] { # if_4
%b11 = block { # true
%x_116:i32 = load_vector_element %p, 0u
%x_118:i32 = load_vector_element %p, 1u
%63:i32 = sub %x_118, 2i
%64:i32 = mul %63, 16i
%65:i32 = add %x_116, %64
%66:ptr<private, i32, read_write> = access %map, %65
%x_123:i32 = load %66
%68:bool = eq %x_123, 0i
store %x_124, %68
%69:bool = load %x_124
store %x_125_phi, %69
exit_if # if_4
}
}
%x_125:bool = load %x_125_phi
if %x_125 [t: %b12] { # if_5
%b12 = block { # true
%x_128:i32 = load %directions
%72:i32 = add %x_128, 1i
store %directions, %72
exit_if # if_5
}
}
%x_131:i32 = load_vector_element %p, 0u
%x_132:bool = lt %x_131, 14i
store %x_145_phi, %x_132
if %x_132 [t: %b13] { # if_6
%b13 = block { # true
%x_136:i32 = load_vector_element %p, 0u
%x_139:i32 = load_vector_element %p, 1u
%77:i32 = add %x_136, 2i
%78:i32 = mul %x_139, 16i
%79:i32 = add %77, %78
%80:ptr<private, i32, read_write> = access %map, %79
%x_143:i32 = load %80
%82:bool = eq %x_143, 0i
store %x_144, %82
%83:bool = load %x_144
store %x_145_phi, %83
exit_if # if_6
}
}
%x_145:bool = load %x_145_phi
if %x_145 [t: %b14] { # if_7
%b14 = block { # true
%x_148:i32 = load %directions
%86:i32 = add %x_148, 1i
store %directions, %86
exit_if # if_7
}
}
%x_151:i32 = load_vector_element %p, 1u
%x_152:bool = lt %x_151, 14i
store %x_165_phi, %x_152
if %x_152 [t: %b15] { # if_8
%b15 = block { # true
%x_156:i32 = load_vector_element %p, 0u
%x_158:i32 = load_vector_element %p, 1u
%91:i32 = add %x_158, 2i
%92:i32 = mul %91, 16i
%93:i32 = add %x_156, %92
%94:ptr<private, i32, read_write> = access %map, %93
%x_163:i32 = load %94
%96:bool = eq %x_163, 0i
store %x_164, %96
%97:bool = load %x_164
store %x_165_phi, %97
exit_if # if_8
}
}
%x_165:bool = load %x_165_phi
if %x_165 [t: %b16] { # if_9
%b16 = block { # true
%x_168:i32 = load %directions
%100:i32 = add %x_168, 1i
store %directions, %100
exit_if # if_9
}
}
%x_229:ptr<function, bool, read_write> = var
%x_242:ptr<function, bool, read_write> = var
%x_281:ptr<function, bool, read_write> = var
%x_288:ptr<function, i32, read_write> = var
%x_289:ptr<function, i32, read_write> = var
%x_295:ptr<function, i32, read_write> = var
%x_296:ptr<function, i32, read_write> = var
%x_303:ptr<function, array<i32, 256>, read_write> = var
%x_304:ptr<function, array<i32, 256>, read_write> = var
%x_315:ptr<function, i32, read_write> = var
%x_316:ptr<function, i32, read_write> = var
%x_359:ptr<function, bool, read_write> = var
%x_372:ptr<function, bool, read_write> = var
%x_411:ptr<function, bool, read_write> = var
%x_424:ptr<function, bool, read_write> = var
%x_230_phi:ptr<function, bool, read_write> = var
%x_243_phi:ptr<function, bool, read_write> = var
%x_282_phi:ptr<function, bool, read_write> = var
%x_290_phi:ptr<function, i32, read_write> = var
%x_297_phi:ptr<function, i32, read_write> = var
%x_305_phi:ptr<function, array<i32, 256>, read_write> = var
%x_317_phi:ptr<function, i32, read_write> = var
%x_360_phi:ptr<function, bool, read_write> = var
%x_373_phi:ptr<function, bool, read_write> = var
%x_412_phi:ptr<function, bool, read_write> = var
%x_425_phi:ptr<function, bool, read_write> = var
%x_170:i32 = load %directions
%128:bool = eq %x_170, 0i
if %128 [t: %b17, f: %b18] { # if_10
%b17 = block { # true
store %canwalk, false
store %i, 0i
loop [b: %b19, c: %b20] { # loop_3
%b19 = block { # body
%x_179:i32 = load %i
%130:bool = lt %x_179, 8i
if %130 [t: %b21, f: %b22] { # if_11
%b21 = block { # true
exit_if # if_11
}
%b22 = block { # false
exit_loop # loop_3
}
}
store %j, 0i
loop [b: %b23, c: %b24] { # loop_4
%b23 = block { # body
%x_186:i32 = load %j
%132:bool = lt %x_186, 8i
if %132 [t: %b25, f: %b26] { # if_12
%b25 = block { # true
exit_if # if_12
}
%b26 = block { # false
exit_loop # loop_4
}
}
%x_189:i32 = load %j
%x_191:i32 = load %i
%135:i32 = mul %x_189, 2i
%136:i32 = mul %x_191, 2i
%137:i32 = mul %136, 16i
%138:i32 = add %135, %137
%139:ptr<private, i32, read_write> = access %map, %138
%x_196:i32 = load %139
%141:bool = eq %x_196, 0i
if %141 [t: %b27] { # if_13
%b27 = block { # true
%x_200:i32 = load %j
%143:i32 = mul %x_200, 2i
store_vector_element %p, 0u, %143
%x_203:i32 = load %i
%145:i32 = mul %x_203, 2i
store_vector_element %p, 1u, %145
store %canwalk, true
exit_if # if_13
}
}
continue %b24
}
%b24 = block { # continuing
%x_206:i32 = load %j
%147:i32 = add %x_206, 1i
store %j, %147
next_iteration %b23
}
}
continue %b20
}
%b20 = block { # continuing
%x_208:i32 = load %i
%149:i32 = add %x_208, 1i
store %i, %149
next_iteration %b19
}
}
%x_211:i32 = load_vector_element %p, 0u
%x_213:i32 = load_vector_element %p, 1u
%152:i32 = mul %x_213, 16i
%153:i32 = add %x_211, %152
%154:ptr<private, i32, read_write> = access %map, %153
store %154, 1i
exit_if # if_10
}
%b18 = block { # false
%x_217:i32 = load %v
%x_218:i32 = load %directions
%157:i32 = mod %x_217, %x_218
store %d, %157
%x_220:i32 = load %directions
%x_221:i32 = load %v
%160:i32 = add %x_221, %x_220
store %v, %160
%x_223:i32 = load %d
%x_224:bool = gte %x_223, 0i
store %x_230_phi, %x_224
if %x_224 [t: %b28] { # if_14
%b28 = block { # true
%x_228:i32 = load_vector_element %p, 0u
%164:bool = gt %x_228, 0i
store %x_229, %164
%165:bool = load %x_229
store %x_230_phi, %165
exit_if # if_14
}
}
%x_230:bool = load %x_230_phi
store %x_243_phi, %x_230
if %x_230 [t: %b29] { # if_15
%b29 = block { # true
%x_234:i32 = load_vector_element %p, 0u
%x_237:i32 = load_vector_element %p, 1u
%169:i32 = sub %x_234, 2i
%170:i32 = mul %x_237, 16i
%171:i32 = add %169, %170
%172:ptr<private, i32, read_write> = access %map, %171
%x_241:i32 = load %172
%174:bool = eq %x_241, 0i
store %x_242, %174
%175:bool = load %x_242
store %x_243_phi, %175
exit_if # if_15
}
}
%x_243:bool = load %x_243_phi
if %x_243 [t: %b30] { # if_16
%b30 = block { # true
%x_246:i32 = load %d
%178:i32 = sub %x_246, 1i
store %d, %178
%x_249:i32 = load_vector_element %p, 0u
%x_251:i32 = load_vector_element %p, 1u
%181:i32 = mul %x_251, 16i
%182:i32 = add %x_249, %181
%183:ptr<private, i32, read_write> = access %map, %182
store %183, 1i
%x_256:i32 = load_vector_element %p, 0u
%x_259:i32 = load_vector_element %p, 1u
%186:i32 = sub %x_256, 1i
%187:i32 = mul %x_259, 16i
%188:i32 = add %186, %187
%189:ptr<private, i32, read_write> = access %map, %188
store %189, 1i
%x_264:i32 = load_vector_element %p, 0u
%x_267:i32 = load_vector_element %p, 1u
%192:i32 = sub %x_264, 2i
%193:i32 = mul %x_267, 16i
%194:i32 = add %192, %193
%195:ptr<private, i32, read_write> = access %map, %194
store %195, 1i
%x_272:i32 = load_vector_element %p, 0u
%197:i32 = sub %x_272, 2i
store_vector_element %p, 0u, %197
exit_if # if_16
}
}
%x_275:i32 = load %d
%x_276:bool = gte %x_275, 0i
store %x_282_phi, %x_276
if %x_276 [t: %b31] { # if_17
%b31 = block { # true
%x_280:i32 = load_vector_element %p, 1u
%201:bool = gt %x_280, 0i
store %x_281, %201
%202:bool = load %x_281
store %x_282_phi, %202
exit_if # if_17
}
}
%x_282:bool = load %x_282_phi
if %x_282 [t: %b32, f: %b33] { # if_18
%b32 = block { # true
%204:i32 = load_vector_element %p, 0u
store %x_288, %204
%205:i32 = load %x_288
store %x_290_phi, %205
exit_if # if_18
}
%b33 = block { # false
store %x_289, 0i
%206:i32 = load %x_289
store %x_290_phi, %206
exit_if # if_18
}
}
%x_290:i32 = load %x_290_phi
if %x_282 [t: %b34, f: %b35] { # if_19
%b34 = block { # true
%208:i32 = load_vector_element %p, 1u
store %x_295, %208
%209:i32 = load %x_295
store %x_297_phi, %209
exit_if # if_19
}
%b35 = block { # false
store %x_296, 0i
%210:i32 = load %x_296
store %x_297_phi, %210
exit_if # if_19
}
}
%x_297:i32 = load %x_297_phi
%212:i32 = sub %x_297, 2i
%x_299:i32 = mul %212, 16i
if %x_282 [t: %b36, f: %b37] { # if_20
%b36 = block { # true
%214:array<i32, 256> = load %map
store %x_303, %214
%215:array<i32, 256> = load %x_303
store %x_305_phi, %215
exit_if # if_20
}
%b37 = block { # false
store %x_304, array<i32, 256>(0i)
%216:array<i32, 256> = load %x_304
store %x_305_phi, %216
exit_if # if_20
}
}
%x_305:array<i32, 256> = load %x_305_phi
if %x_282 [t: %b38] { # if_21
%b38 = block { # true
store %map, array<i32, 256>(0i)
exit_if # if_21
}
}
if %x_282 [t: %b39] { # if_22
%b39 = block { # true
store %map, %x_305
exit_if # if_22
}
}
if %x_282 [t: %b40, f: %b41] { # if_23
%b40 = block { # true
%218:i32 = add %x_290, %x_299
%219:ptr<private, i32, read_write> = access %map, %218
%220:i32 = load %219
store %x_315, %220
%221:i32 = load %x_315
store %x_317_phi, %221
exit_if # if_23
}
%b41 = block { # false
store %x_316, 0i
%222:i32 = load %x_316
store %x_317_phi, %222
exit_if # if_23
}
}
%x_317:i32 = load %x_317_phi
%x_318:bool = eq %x_317, 0i
%225:bool = select %x_282, %x_318, %x_282
if %225 [t: %b42] { # if_24
%b42 = block { # true
%x_323:i32 = load %d
%227:i32 = sub %x_323, 1i
store %d, %227
%x_326:i32 = load_vector_element %p, 0u
%x_328:i32 = load_vector_element %p, 1u
%230:i32 = mul %x_328, 16i
%231:i32 = add %x_326, %230
%232:ptr<private, i32, read_write> = access %map, %231
store %232, 1i
%x_333:i32 = load_vector_element %p, 0u
%x_335:i32 = load_vector_element %p, 1u
%235:i32 = sub %x_335, 1i
%236:i32 = mul %235, 16i
%237:i32 = add %x_333, %236
%238:ptr<private, i32, read_write> = access %map, %237
store %238, 1i
%x_341:i32 = load_vector_element %p, 0u
%x_343:i32 = load_vector_element %p, 1u
%x_345:array<i32, 256> = load %map
store %map, array<i32, 256>(0i)
store %map, %x_345
%242:i32 = sub %x_343, 2i
%243:i32 = mul %242, 16i
%244:i32 = add %x_341, %243
%245:ptr<private, i32, read_write> = access %map, %244
store %245, 1i
%x_350:i32 = load_vector_element %p, 1u
%247:i32 = sub %x_350, 2i
store_vector_element %p, 1u, %247
exit_if # if_24
}
}
%x_353:i32 = load %d
%x_354:bool = gte %x_353, 0i
store %x_360_phi, %x_354
if %x_354 [t: %b43] { # if_25
%b43 = block { # true
%x_358:i32 = load_vector_element %p, 0u
%251:bool = lt %x_358, 14i
store %x_359, %251
%252:bool = load %x_359
store %x_360_phi, %252
exit_if # if_25
}
}
%x_360:bool = load %x_360_phi
store %x_373_phi, %x_360
if %x_360 [t: %b44] { # if_26
%b44 = block { # true
%x_364:i32 = load_vector_element %p, 0u
%x_367:i32 = load_vector_element %p, 1u
%256:i32 = add %x_364, 2i
%257:i32 = mul %x_367, 16i
%258:i32 = add %256, %257
%259:ptr<private, i32, read_write> = access %map, %258
%x_371:i32 = load %259
%261:bool = eq %x_371, 0i
store %x_372, %261
%262:bool = load %x_372
store %x_373_phi, %262
exit_if # if_26
}
}
%x_373:bool = load %x_373_phi
if %x_373 [t: %b45] { # if_27
%b45 = block { # true
%x_376:i32 = load %d
%265:i32 = sub %x_376, 1i
store %d, %265
%x_379:i32 = load_vector_element %p, 0u
%x_381:i32 = load_vector_element %p, 1u
%268:i32 = mul %x_381, 16i
%269:i32 = add %x_379, %268
%270:ptr<private, i32, read_write> = access %map, %269
store %270, 1i
%x_386:i32 = load_vector_element %p, 0u
%x_389:i32 = load_vector_element %p, 1u
%273:i32 = add %x_386, 1i
%274:i32 = mul %x_389, 16i
%275:i32 = add %273, %274
%276:ptr<private, i32, read_write> = access %map, %275
store %276, 1i
%x_394:i32 = load_vector_element %p, 0u
%x_397:i32 = load_vector_element %p, 1u
%279:i32 = add %x_394, 2i
%280:i32 = mul %x_397, 16i
%281:i32 = add %279, %280
%282:ptr<private, i32, read_write> = access %map, %281
store %282, 1i
%x_402:i32 = load_vector_element %p, 0u
%284:i32 = add %x_402, 2i
store_vector_element %p, 0u, %284
exit_if # if_27
}
}
%x_405:i32 = load %d
%x_406:bool = gte %x_405, 0i
store %x_412_phi, %x_406
if %x_406 [t: %b46] { # if_28
%b46 = block { # true
%x_410:i32 = load_vector_element %p, 1u
%288:bool = lt %x_410, 14i
store %x_411, %288
%289:bool = load %x_411
store %x_412_phi, %289
exit_if # if_28
}
}
%x_412:bool = load %x_412_phi
store %x_425_phi, %x_412
if %x_412 [t: %b47] { # if_29
%b47 = block { # true
%x_416:i32 = load_vector_element %p, 0u
%x_418:i32 = load_vector_element %p, 1u
%293:i32 = add %x_418, 2i
%294:i32 = mul %293, 16i
%295:i32 = add %x_416, %294
%296:ptr<private, i32, read_write> = access %map, %295
%x_423:i32 = load %296
%298:bool = eq %x_423, 0i
store %x_424, %298
%299:bool = load %x_424
store %x_425_phi, %299
exit_if # if_29
}
}
%x_425:bool = load %x_425_phi
if %x_425 [t: %b48] { # if_30
%b48 = block { # true
%x_428:i32 = load %d
%302:i32 = sub %x_428, 1i
store %d, %302
%x_431:i32 = load_vector_element %p, 0u
%x_433:i32 = load_vector_element %p, 1u
%305:i32 = mul %x_433, 16i
%306:i32 = add %x_431, %305
%307:ptr<private, i32, read_write> = access %map, %306
store %307, 1i
%x_438:i32 = load_vector_element %p, 0u
%x_440:i32 = load_vector_element %p, 1u
%310:i32 = add %x_440, 1i
%311:i32 = mul %310, 16i
%312:i32 = add %x_438, %311
%313:ptr<private, i32, read_write> = access %map, %312
store %313, 1i
%x_446:i32 = load_vector_element %p, 0u
%x_448:i32 = load_vector_element %p, 1u
%316:i32 = add %x_448, 2i
%317:i32 = mul %316, 16i
%318:i32 = add %x_446, %317
%319:ptr<private, i32, read_write> = access %map, %318
store %319, 1i
%x_454:i32 = load_vector_element %p, 1u
%321:i32 = add %x_454, 2i
store_vector_element %p, 1u, %321
exit_if # if_30
}
}
exit_if # if_10
}
}
%x_458:i32 = load_vector_element %ipos, 1u
%x_461:i32 = load_vector_element %ipos, 0u
%324:i32 = mul %x_458, 16i
%325:i32 = add %324, %x_461
%326:ptr<private, i32, read_write> = access %map, %325
%x_464:i32 = load %326
%328:bool = eq %x_464, 1i
if %328 [t: %b49] { # if_31
%b49 = block { # true
store %x_GLF_color, vec4<f32>(1.0f)
ret
}
}
continue %b8
}
%b8 = block { # continuing
%x_468:bool = load %canwalk
%330:bool = eq %x_468, false
break_if %330 %b7
}
}
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b50 {
%b50 = block {
store %gl_FragCoord, %gl_FragCoord_param
%333:void = call %main_1
%334:vec4<f32> = load %x_GLF_color
%335:main_out = construct %334
ret %335
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************