commit | fab7de3d095fc6afff6e1c99fb810613f6f1fde2 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Mar 05 20:44:27 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 05 20:44:27 2024 +0000 |
tree | e0f8636fcaf4deabb264d836be415289d75e3d3b | |
parent | 0fa7bb62b1daf3bc32e3423b716333be591fc0d8 [diff] |
Remove shader,validation expectations. These are the remaining validation tests in the expectations file. There shouldn't be any reason why they'd fail per platform, unless they got picked up as part of other flaky failures. Removing them here, as the bots passed, and to get an idea if they're failing during the roll. Change-Id: I5107b8020d1c6004e98228ccf0be781bbddb68bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/177940 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.