commit | faff0ad06c569d9009007ba4389be7cace41015f | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Oct 13 19:18:37 2023 +0000 |
committer | Antonio Maiorano <amaiorano@google.com> | Fri Oct 13 19:18:37 2023 +0000 |
tree | 56a2b659da60136e9c94c50fc6a693ebb80a3c7f | |
parent | 0f298f49a8022bb8f1e88d1e25e26f240ee84e93 [diff] |
expectations.txt: triage DXC + Nvidia failures on tanh On Windows, NVidia GPU, with DXC enabled, "webgpu:shader,execution,expression,call,builtin,tanh:*" CTS tests fail, except for inputSource = "const". Bug: dawn:2142 Change-Id: Ib63ef466d3c2be83cffb19763b7925e08ccf68a9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156080 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.