Roll ANGLE from 0dc407dc7a85 to 04222c1b36e2 (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/0dc407dc7a85..04222c1b36e2

2024-11-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from c93d7c04d2f7 to 59ce475cae66 (12 revisions)
2024-11-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from b3ded8346a3f to 45f7f2245fc1 (752 revisions)
2024-11-17 syoussefi@chromium.org Vulkan: A few workarounds for older ARM drivers
2024-11-16 ynovikov@chromium.org Skip end2end failures on S22
2024-11-15 romanl@google.com Tests: improve Windows support in android_helper
2024-11-15 cnorthrop@google.com Vulkan: Disable dynamic rendering on PowerVR
2024-11-15 syoussefi@chromium.org Vulkan: Optimize color clears vs read-only depth/stencil switch
2024-11-15 syoussefi@chromium.org Vulkan: Optimize read-only depth/stencil switch after clear
2024-11-15 Xinyu.Fang@arm.com Add egl config support GL_RGB10_A2 for Linux Headless
2024-11-15 neil.zhang@arm.com Vulkan: Add stubs for expose VK_EXT_image_compression_control
2024-11-15 syoussefi@chromium.org Vulkan: Emulate coherent framebuffer fetch everywhere
2024-11-15 cnorthrop@google.com Tests: Add SimCity BuildIt trace
2024-11-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 1096ec1aabbb to c93d7c04d2f7 (7 revisions)
2024-11-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from d5c428477411 to 4d3a7b64279f (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,bajones@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: Idda0323c13c6f47d854be1871495c9213c1677e5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215534
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: d80098a9b0c21f3ac84e4f326a6c103df8970217
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.