| RWByteAddressBuffer sb : register(u0, space0); |
| |
| struct tint_symbol_1 { |
| uint idx : SV_GroupIndex; |
| }; |
| |
| void tint_symbol_14(RWByteAddressBuffer buffer, uint offset, float2x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| } |
| |
| void tint_symbol_15(RWByteAddressBuffer buffer, uint offset, float2x3 value) { |
| buffer.Store3((offset + 0u), asuint(value[0u])); |
| buffer.Store3((offset + 16u), asuint(value[1u])); |
| } |
| |
| void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| } |
| |
| void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float3x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| buffer.Store2((offset + 16u), asuint(value[2u])); |
| } |
| |
| void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float3x3 value) { |
| buffer.Store3((offset + 0u), asuint(value[0u])); |
| buffer.Store3((offset + 16u), asuint(value[1u])); |
| buffer.Store3((offset + 32u), asuint(value[2u])); |
| } |
| |
| void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| buffer.Store4((offset + 32u), asuint(value[2u])); |
| } |
| |
| void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float4x2 value) { |
| buffer.Store2((offset + 0u), asuint(value[0u])); |
| buffer.Store2((offset + 8u), asuint(value[1u])); |
| buffer.Store2((offset + 16u), asuint(value[2u])); |
| buffer.Store2((offset + 24u), asuint(value[3u])); |
| } |
| |
| void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float4x3 value) { |
| buffer.Store3((offset + 0u), asuint(value[0u])); |
| buffer.Store3((offset + 16u), asuint(value[1u])); |
| buffer.Store3((offset + 32u), asuint(value[2u])); |
| buffer.Store3((offset + 48u), asuint(value[3u])); |
| } |
| |
| void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| buffer.Store4((offset + 32u), asuint(value[2u])); |
| buffer.Store4((offset + 48u), asuint(value[3u])); |
| } |
| |
| void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float3 value[2]) { |
| float3 array[2] = value; |
| { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| buffer.Store3((offset + (i * 16u)), asuint(array[i])); |
| } |
| } |
| } |
| |
| void main_inner(uint idx) { |
| sb.Store((544u * idx), asuint(0.0f)); |
| sb.Store(((544u * idx) + 4u), asuint(0)); |
| sb.Store(((544u * idx) + 8u), asuint(0u)); |
| sb.Store2(((544u * idx) + 16u), asuint((0.0f).xx)); |
| sb.Store2(((544u * idx) + 24u), asuint((0).xx)); |
| sb.Store2(((544u * idx) + 32u), asuint((0u).xx)); |
| sb.Store3(((544u * idx) + 48u), asuint((0.0f).xxx)); |
| sb.Store3(((544u * idx) + 64u), asuint((0).xxx)); |
| sb.Store3(((544u * idx) + 80u), asuint((0u).xxx)); |
| sb.Store4(((544u * idx) + 96u), asuint((0.0f).xxxx)); |
| sb.Store4(((544u * idx) + 112u), asuint((0).xxxx)); |
| sb.Store4(((544u * idx) + 128u), asuint((0u).xxxx)); |
| tint_symbol_14(sb, ((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx)); |
| tint_symbol_15(sb, ((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx)); |
| tint_symbol_16(sb, ((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx)); |
| tint_symbol_17(sb, ((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| tint_symbol_18(sb, ((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| tint_symbol_19(sb, ((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| tint_symbol_20(sb, ((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| tint_symbol_21(sb, ((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| tint_symbol_22(sb, ((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| const float3 tint_symbol_24[2] = (float3[2])0; |
| tint_symbol_23(sb, ((544u * idx) + 512u), tint_symbol_24); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.idx); |
| return; |
| } |