ByteAddressBuffer tint_symbol : register(t0, space0); | |
RWByteAddressBuffer tint_symbol_1 : register(u1, space0); | |
[numthreads(1, 1, 1)] | |
void main() { | |
tint_symbol_1.Store<vector<float16_t, 3> >(0u, tint_symbol.Load<vector<float16_t, 3> >(0u)); | |
return; | |
} |