| SKIP: FAILED |
| |
| struct Inner { |
| matrix<float16_t, 4, 3> m; |
| }; |
| struct Outer { |
| Inner a[4]; |
| }; |
| |
| cbuffer cbuffer_a : register(b0, space0) { |
| uint4 a[64]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| matrix<float16_t, 4, 3> tint_symbol_8(uint4 buffer[64], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_5 = buffer[scalar_offset_2 / 4]; |
| uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy); |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_7 = buffer[scalar_offset_3 / 4]; |
| uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy); |
| vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF)); |
| float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16); |
| return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1])); |
| } |
| |
| Inner tint_symbol_7(uint4 buffer[64], uint offset) { |
| const Inner tint_symbol_11 = {tint_symbol_8(buffer, (offset + 0u))}; |
| return tint_symbol_11; |
| } |
| |
| typedef Inner tint_symbol_6_ret[4]; |
| tint_symbol_6_ret tint_symbol_6(uint4 buffer[64], uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_7(buffer, (offset + (i_1 * 64u))); |
| } |
| } |
| return arr; |
| } |
| |
| Outer tint_symbol_5(uint4 buffer[64], uint offset) { |
| const Outer tint_symbol_12 = {tint_symbol_6(buffer, (offset + 0u))}; |
| return tint_symbol_12; |
| } |
| |
| typedef Outer tint_symbol_4_ret[4]; |
| tint_symbol_4_ret tint_symbol_4(uint4 buffer[64], uint offset) { |
| Outer arr_1[4] = (Outer[4])0; |
| { |
| for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { |
| arr_1[i_2] = tint_symbol_5(buffer, (offset + (i_2 * 256u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const int p_a_i_save = i(); |
| const int p_a_i_a_i_save = i(); |
| const int p_a_i_a_i_m_i_save = i(); |
| const Outer l_a[4] = tint_symbol_4(a, 0u); |
| const Outer l_a_i = tint_symbol_5(a, (256u * uint(p_a_i_save))); |
| const Inner l_a_i_a[4] = tint_symbol_6(a, (256u * uint(p_a_i_save))); |
| const Inner l_a_i_a_i = tint_symbol_7(a, ((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const matrix<float16_t, 4, 3> l_a_i_a_i_m = tint_symbol_8(a, ((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save)))); |
| const uint scalar_offset_4 = ((((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))) + (8u * uint(p_a_i_a_i_m_i_save)))) / 4; |
| uint4 ubo_load_9 = a[scalar_offset_4 / 4]; |
| uint2 ubo_load_8 = ((scalar_offset_4 & 2) ? ubo_load_9.zw : ubo_load_9.xy); |
| vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF)); |
| float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16); |
| const vector<float16_t, 3> l_a_i_a_i_m_i = vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]); |
| const int tint_symbol = p_a_i_save; |
| const int tint_symbol_1 = p_a_i_a_i_save; |
| const int tint_symbol_2 = p_a_i_a_i_m_i_save; |
| const int tint_symbol_3 = i(); |
| const uint scalar_offset_bytes = (((((256u * uint(tint_symbol)) + (64u * uint(tint_symbol_1))) + (8u * uint(tint_symbol_2))) + (2u * uint(tint_symbol_3)))); |
| const uint scalar_offset_index = scalar_offset_bytes / 4; |
| const float16_t l_a_i_a_i_m_i_i = float16_t(f16tof32(((a[scalar_offset_index / 4][scalar_offset_index % 4] >> (scalar_offset_bytes % 4 == 0 ? 0 : 16)) & 0xFFFF))); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000236CB5C19B0(2,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| |