| SKIP: FAILED |
| |
| struct S { |
| int before; |
| matrix<float16_t, 4, 3> m; |
| int after; |
| }; |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[32]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol_3(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 3> value) { |
| buffer.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| buffer.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| buffer.Store<vector<float16_t, 3> >((offset + 16u), value[2u]); |
| buffer.Store<vector<float16_t, 3> >((offset + 24u), value[3u]); |
| } |
| |
| void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, S value) { |
| buffer.Store((offset + 0u), asuint(value.before)); |
| tint_symbol_3(buffer, (offset + 8u), value.m); |
| buffer.Store((offset + 64u), asuint(value.after)); |
| } |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, S value[4]) { |
| S array[4] = value; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| tint_symbol_1(buffer, (offset + (i * 128u)), array[i]); |
| } |
| } |
| } |
| |
| matrix<float16_t, 4, 3> tint_symbol_8(uint4 buffer[32], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset / 4]; |
| uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy); |
| vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF)); |
| float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16); |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_1 / 4]; |
| uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy); |
| vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF)); |
| float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16); |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_5 = buffer[scalar_offset_2 / 4]; |
| uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy); |
| vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF)); |
| float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16); |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_7 = buffer[scalar_offset_3 / 4]; |
| uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy); |
| vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF)); |
| float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16); |
| return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1])); |
| } |
| |
| S tint_symbol_6(uint4 buffer[32], uint offset) { |
| const uint scalar_offset_4 = ((offset + 0u)) / 4; |
| const uint scalar_offset_5 = ((offset + 64u)) / 4; |
| const S tint_symbol_10 = {asint(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4]), tint_symbol_8(buffer, (offset + 8u)), asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])}; |
| return tint_symbol_10; |
| } |
| |
| typedef S tint_symbol_5_ret[4]; |
| tint_symbol_5_ret tint_symbol_5(uint4 buffer[32], uint offset) { |
| S arr[4] = (S[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_6(buffer, (offset + (i_1 * 128u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_5(u, 0u)); |
| tint_symbol_1(s, 128u, tint_symbol_6(u, 256u)); |
| tint_symbol_3(s, 392u, tint_symbol_8(u, 264u)); |
| uint2 ubo_load_8 = u[1].xy; |
| vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF)); |
| float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16); |
| s.Store<vector<float16_t, 3> >(136u, vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000168827ABEC0(3,10-18): error X3000: syntax error: unexpected token 'float16_t' |
| |