| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct S { |
| int before; |
| uint pad; |
| f16mat4 m; |
| uint pad_1; |
| uint pad_2; |
| uint pad_3; |
| uint pad_4; |
| uint pad_5; |
| uint pad_6; |
| int after; |
| uint pad_7; |
| uint pad_8; |
| uint pad_9; |
| uint pad_10; |
| uint pad_11; |
| uint pad_12; |
| uint pad_13; |
| uint pad_14; |
| uint pad_15; |
| uint pad_16; |
| uint pad_17; |
| uint pad_18; |
| uint pad_19; |
| uint pad_20; |
| uint pad_21; |
| }; |
| |
| struct S_std140 { |
| int before; |
| uint pad; |
| f16vec4 m_0; |
| f16vec4 m_1; |
| f16vec4 m_2; |
| f16vec4 m_3; |
| uint pad_1; |
| uint pad_2; |
| uint pad_3; |
| uint pad_4; |
| uint pad_5; |
| uint pad_6; |
| int after; |
| uint pad_7; |
| uint pad_8; |
| uint pad_9; |
| uint pad_10; |
| uint pad_11; |
| uint pad_12; |
| uint pad_13; |
| uint pad_14; |
| uint pad_15; |
| uint pad_16; |
| uint pad_17; |
| uint pad_18; |
| uint pad_19; |
| uint pad_20; |
| uint pad_21; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| S_std140 inner[4]; |
| } u; |
| |
| f16mat4 load_u_inner_2_m() { |
| return f16mat4(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3); |
| } |
| |
| void f() { |
| f16mat4 t = transpose(load_u_inner_2_m()); |
| float16_t l = length(u.inner[0u].m_1.ywxz); |
| float16_t a = abs(u.inner[0u].m_1.ywxz[0u]); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |