| SKIP: FAILED |
| |
| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[1]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, matrix<float16_t, 4, 2> value) { |
| buffer.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| buffer.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| buffer.Store<vector<float16_t, 2> >((offset + 8u), value[2u]); |
| buffer.Store<vector<float16_t, 2> >((offset + 12u), value[3u]); |
| } |
| |
| matrix<float16_t, 4, 2> tint_symbol_2(uint4 buffer[1], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint ubo_load = buffer[scalar_offset / 4][scalar_offset % 4]; |
| const uint scalar_offset_1 = ((offset + 4u)) / 4; |
| uint ubo_load_1 = buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]; |
| const uint scalar_offset_2 = ((offset + 8u)) / 4; |
| uint ubo_load_2 = buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]; |
| const uint scalar_offset_3 = ((offset + 12u)) / 4; |
| uint ubo_load_3 = buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]; |
| return matrix<float16_t, 4, 2>(vector<float16_t, 2>(float16_t(f16tof32(ubo_load & 0xFFFF)), float16_t(f16tof32(ubo_load >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_1 & 0xFFFF)), float16_t(f16tof32(ubo_load_1 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_2 & 0xFFFF)), float16_t(f16tof32(ubo_load_2 >> 16))), vector<float16_t, 2>(float16_t(f16tof32(ubo_load_3 & 0xFFFF)), float16_t(f16tof32(ubo_load_3 >> 16)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_2(u, 0u)); |
| uint ubo_load_4 = u[0].x; |
| s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_4 & 0xFFFF)), float16_t(f16tof32(ubo_load_4 >> 16)))); |
| uint ubo_load_5 = u[0].x; |
| s.Store<vector<float16_t, 2> >(4u, vector<float16_t, 2>(float16_t(f16tof32(ubo_load_5 & 0xFFFF)), float16_t(f16tof32(ubo_load_5 >> 16))).yx); |
| s.Store<float16_t>(2u, float16_t(f16tof32(((u[0].y) & 0xFFFF)))); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(6,66-74): error X3000: syntax error: unexpected token 'float16_t' |
| D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x00000252CF939A80(7,3-14): error X3018: invalid subscript 'Store' |
| |