| #version 310 es |
| |
| uint tint_first_leading_bit(uint v) { |
| uint x = v; |
| uint b16 = (bool((x & 4294901760u)) ? 16u : 0u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 65280u)) ? 8u : 0u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 240u)) ? 4u : 0u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 12u)) ? 2u : 0u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 2u)) ? 1u : 0u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint res = tint_first_leading_bit(arg_0); |
| } |
| |
| vec4 vertex_main() { |
| firstLeadingBit_f0779d(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| uint tint_first_leading_bit(uint v) { |
| uint x = v; |
| uint b16 = (bool((x & 4294901760u)) ? 16u : 0u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 65280u)) ? 8u : 0u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 240u)) ? 4u : 0u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 12u)) ? 2u : 0u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 2u)) ? 1u : 0u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint res = tint_first_leading_bit(arg_0); |
| } |
| |
| void fragment_main() { |
| firstLeadingBit_f0779d(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uint tint_first_leading_bit(uint v) { |
| uint x = v; |
| uint b16 = (bool((x & 4294901760u)) ? 16u : 0u); |
| x = (x >> b16); |
| uint b8 = (bool((x & 65280u)) ? 8u : 0u); |
| x = (x >> b8); |
| uint b4 = (bool((x & 240u)) ? 4u : 0u); |
| x = (x >> b4); |
| uint b2 = (bool((x & 12u)) ? 2u : 0u); |
| x = (x >> b2); |
| uint b1 = (bool((x & 2u)) ? 1u : 0u); |
| uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| void firstLeadingBit_f0779d() { |
| uint arg_0 = 1u; |
| uint res = tint_first_leading_bit(arg_0); |
| } |
| |
| void compute_main() { |
| firstLeadingBit_f0779d(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |