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fb981c813468be14c415c0de132ad7c9f8b08aef
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test
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tint
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expressions
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zero_init
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vec4
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f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
f16vec4 v
=
f16vec4
(
0.0hf
);
}