| struct FragmentInputs0 { |
| @builtin(position) |
| position : vec4<f32>, |
| @location(0) @interpolate(flat) |
| loc0 : i32, |
| } |
| |
| struct FragmentInputs1 { |
| @location(3) |
| loc3 : vec4<f32>, |
| @builtin(sample_mask) |
| sample_mask : u32, |
| } |
| |
| @fragment |
| fn main(inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32) { |
| if (front_facing) { |
| let foo : vec4<f32> = inputs0.position; |
| let bar : u32 = (sample_index + inputs1.sample_mask); |
| let i : i32 = inputs0.loc0; |
| let u : u32 = loc1; |
| let f : f32 = loc2; |
| let v : vec4<f32> = inputs1.loc3; |
| } |
| } |