| SKIP: FAILED |
| |
| struct S { |
| float f; |
| uint u; |
| float4 v; |
| float16_t x; |
| vector<float16_t, 3> y; |
| }; |
| |
| RWByteAddressBuffer output : register(u0, space0); |
| |
| struct tint_symbol_1 { |
| float f : TEXCOORD0; |
| nointerpolation uint u : TEXCOORD1; |
| float16_t x : TEXCOORD2; |
| vector<float16_t, 3> y : TEXCOORD3; |
| float4 v : SV_Position; |
| }; |
| |
| void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) { |
| buffer.Store((offset + 0u), asuint(value.f)); |
| buffer.Store((offset + 4u), asuint(value.u)); |
| buffer.Store4((offset + 128u), asuint(value.v)); |
| buffer.Store<float16_t>((offset + 160u), value.x); |
| buffer.Store<vector<float16_t, 3> >((offset + 192u), value.y); |
| } |
| |
| void frag_main_inner(S input) { |
| const float f = input.f; |
| const uint u = input.u; |
| const float4 v = input.v; |
| const float16_t x = input.x; |
| const vector<float16_t, 3> y = input.y; |
| tint_symbol_2(output, 0u, input); |
| } |
| |
| void frag_main(tint_symbol_1 tint_symbol) { |
| const S tint_symbol_8 = {tint_symbol.f, tint_symbol.u, tint_symbol.v, tint_symbol.x, tint_symbol.y}; |
| frag_main_inner(tint_symbol_8); |
| return; |
| } |
| FXC validation failure: |
| D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x00000223CE4E5B80(5,3-11): error X3000: unrecognized identifier 'float16_t' |
| |