struct tint_symbol { | |
tint_symbol_1 : i32, | |
} | |
type tint_symbol_2 = f32; | |
type tint_symbol_3 = bool; | |
@vertex | |
fn tint_symbol_4(@builtin(vertex_index) tint_symbol_5 : u32) -> @builtin(position) vec4<f32> { | |
let tint_symbol_6 = tint_symbol(1); | |
let tint_symbol_7 : f32 = tint_symbol_2(tint_symbol_6.tint_symbol_1); | |
let tint_symbol_8 : bool = tint_symbol_3(tint_symbol_7); | |
return select(vec4<f32>(), vec4<f32>(1), tint_symbol_8); | |
} |