| struct S { |
| f1 : i32, |
| f2 : mat2x2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_41 : mat2x2<f32>; |
| var x_6 : i32; |
| var x_42 : mat2x2<f32>; |
| var x_49_phi : mat2x2<f32>; |
| let x_44 : f32 = gl_FragCoord.x; |
| if ((x_44 < 0.0)) { |
| x_42 = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); |
| x_49_phi = mat2x2<f32>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0)); |
| } else { |
| x_42 = mat2x2<f32>(vec2<f32>(0.5, -0.5), vec2<f32>(-0.5, 0.5)); |
| x_49_phi = mat2x2<f32>(vec2<f32>(0.5, -0.5), vec2<f32>(-0.5, 0.5)); |
| } |
| let x_49 : mat2x2<f32> = x_49_phi; |
| let x_51 : S = S(1, transpose(x_49)); |
| let x_52 : i32 = x_51.f1; |
| x_6 = x_52; |
| x_41 = x_51.f2; |
| let x_56 : mat2x2<f32> = x_41; |
| let x_59 : mat2x2<f32> = x_41; |
| let x_63 : mat2x2<f32> = x_41; |
| let x_66 : mat2x2<f32> = x_41; |
| x_GLF_color = vec4<f32>(f32(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_66[1u].y), f32(x_52)); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |