| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <iostream> |
| |
| #include <nxt/nxtcpp.h> |
| #include <shaderc/shaderc.hpp> |
| #include <spirv-cross/spirv_glsl.hpp> |
| |
| bool CompileToSpv(std::string source, nxt::ShaderStage stage, std::vector<uint32_t>* spv) { |
| shaderc::Compiler compiler; |
| shaderc::CompileOptions options; |
| |
| shaderc_shader_kind kind; |
| switch (stage) { |
| case nxt::ShaderStage::Vertex: |
| kind = shaderc_glsl_vertex_shader; |
| break; |
| case nxt::ShaderStage::Fragment: |
| kind = shaderc_glsl_fragment_shader; |
| break; |
| default: |
| return false; |
| } |
| |
| { |
| auto result = compiler.CompileGlslToSpvAssembly(source.c_str(), source.size(), kind, "toto", options); |
| if (result.GetCompilationStatus() != shaderc_compilation_status_success) { |
| std::cerr << result.GetErrorMessage(); |
| return false; |
| } |
| |
| std::cout << "*** Begin spirv assembly" << std::endl; |
| std::cout << std::string(result.cbegin(), result.cend()) << std::endl; |
| std::cout << "*** End spirv assembly" << std::endl; |
| } |
| |
| auto result = compiler.CompileGlslToSpv(source.c_str(), source.size(), kind, "toto", options); |
| if (result.GetCompilationStatus() != shaderc_compilation_status_success) { |
| std::cerr << result.GetErrorMessage(); |
| return false; |
| } |
| |
| spv->assign(result.cbegin(), result.cend()); |
| |
| return true; |
| } |
| |
| void TestSpv(std::string source, nxt::ShaderStage stage) { |
| std::vector<uint32_t> spv; |
| if (!CompileToSpv(source, stage, &spv)) { |
| return; |
| } |
| |
| spirv_cross::CompilerGLSL glsl(std::move(spv)); |
| |
| spirv_cross::CompilerGLSL::Options options; |
| options.version = 450; |
| options.es = false; |
| glsl.set_options(options); |
| |
| std::cout << "*** Begin glsl cross" << std::endl; |
| std::cout << glsl.compile() << std::endl; |
| std::cout << "*** End glsl cross" << std::endl; |
| } |
| |
| int main(int argc, char const* const* argv) { |
| const char* vs = |
| "#version 450\n" |
| "layout(push_constant) uniform toto {int foo;} tata;\n" |
| "const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));\n" |
| "void main() {\n" |
| " gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n" |
| "}\n"; |
| TestSpv(vs, nxt::ShaderStage::Vertex); |
| |
| return 0; |
| } |