Run web_platform, idl, print_environment tests on workers

web_platform tests interact with a lot of things like DOM and
OffscreenCanvas. We need to make sure that they either work correctly or
skip themselves on workers. (Most will skip themselves.) They should
behave properly after <https://github.com/gpuweb/cts/pull/3597> rolls.

print_environment just prints information about the environment it runs
in. This lets us verify that each test config is running tests in the
correct worker type (and on the correct GPU though that's already easy
to verify). See sample output <https://github.com/gpuweb/cts/pull/3571>.
Unfortunately because the test must pass, LUCI doesn't capture logs for
it. But because the test uses console.log, the output can be found in
the shard logs on stderr.

Bug: chromium:331351978, chromium:330573129
Change-Id: I099b9f328566aec7cd4d6d767d540d7d2143595d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/181080
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
1 file changed
tree: 8ea5e77078ce0cba4098ebf5751de28e6f73dd06
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
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  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.