| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct TintArrayLengths { |
| /* 0x0000 */ tint_array<uint4, 1> array_lengths; |
| }; |
| |
| struct SB_RW { |
| tint_array<half, 1> arg_0; |
| }; |
| |
| void arrayLength_cbd6b5(const constant TintArrayLengths* const tint_symbol_1, device uint* const tint_symbol_2) { |
| uint res = (((*(tint_symbol_1)).array_lengths[0u][0u] - 0u) / 2u); |
| *(tint_symbol_2) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(const constant TintArrayLengths* const tint_symbol_3, device uint* const tint_symbol_4) { |
| arrayLength_cbd6b5(tint_symbol_3, tint_symbol_4); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(const constant TintArrayLengths* tint_symbol_5 [[buffer(30)]], device uint* tint_symbol_6 [[buffer(1)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(const constant TintArrayLengths* tint_symbol_7 [[buffer(30)]], device uint* tint_symbol_8 [[buffer(1)]]) { |
| arrayLength_cbd6b5(tint_symbol_7, tint_symbol_8); |
| return; |
| } |
| |
| kernel void compute_main(const constant TintArrayLengths* tint_symbol_9 [[buffer(30)]], device uint* tint_symbol_10 [[buffer(1)]]) { |
| arrayLength_cbd6b5(tint_symbol_9, tint_symbol_10); |
| return; |
| } |
| |