#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec3_f16 { | |
half3 fract; | |
half3 whole; | |
}; | |
void modf_45005f() { | |
modf_result_vec3_f16 res = modf_result_vec3_f16{.fract=half3(-0.5h), .whole=half3(-1.0h)}; | |
} | |
vertex float4 vertex_main() { | |
modf_45005f(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
modf_45005f(); | |
} | |
kernel void compute_main() { | |
modf_45005f(); | |
} |