blob: f3aa3d84a0526d57025d4996a67780a5c1bb97bb [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16float, read>;
fn textureLoad_10db82() {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1u);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_10db82();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_10db82();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_10db82();
}