blob: 046b1e7b7b5ada83ca1a9580e37f748c1dd90e5b [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:1110 internal compiler error: %b1 = block { # root
%arg_0:ptr<handle, texture_storage_3d<rgba16uint, read_write>, read> = var @binding_point(1, 0)
}
%textureStore_101325 = func():void -> %b2 {
%b2 = block {
%3:texture_storage_3d<rgba16uint, read_write> = load %arg_0
%4:void = textureStore %3, vec3<u32>(1u), vec4<u32>(1u)
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] -> %b3 {
%b3 = block {
%6:void = call %textureStore_101325
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void -> %b4 {
%b4 = block {
%8:void = call %textureStore_101325
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 {
%b5 = block {
%10:void = call %textureStore_101325
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************