| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:1110 internal compiler error: %b1 = block { # root |
| %arg_0:ptr<handle, texture_storage_3d<rgba16uint, read_write>, read> = var @binding_point(1, 0) |
| } |
| |
| %textureStore_101325 = func():void -> %b2 { |
| %b2 = block { |
| %3:texture_storage_3d<rgba16uint, read_write> = load %arg_0 |
| %4:void = textureStore %3, vec3<u32>(1u), vec4<u32>(1u) |
| ret |
| } |
| } |
| %vertex_main = @vertex func():vec4<f32> [@position] -> %b3 { |
| %b3 = block { |
| %6:void = call %textureStore_101325 |
| ret vec4<f32>(0.0f) |
| } |
| } |
| %fragment_main = @fragment func():void -> %b4 { |
| %b4 = block { |
| %8:void = call %textureStore_101325 |
| ret |
| } |
| } |
| %compute_main = @compute @workgroup_size(1, 1, 1) func():void -> %b5 { |
| %b5 = block { |
| %10:void = call %textureStore_101325 |
| ret |
| } |
| } |
| |
| invalid access control for storage texture |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |