blob: fa66a67bca623ecf9c5fe5549ea630474fd20cda [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
store %f, 142.6999969482421875f
%x_25:f32 = load %f
%6:i32 = convert %x_25
%7:f32 = convert %6
%8:bool = gt %7, 100.0f
if %8 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%9:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_33:i32 = load %9
%11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_36:i32 = load %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_39:i32 = load %13
%15:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_42:i32 = load %15
%17:f32 = convert %x_33
%18:f32 = convert %x_36
%19:f32 = convert %x_39
%20:f32 = convert %x_42
%21:vec4<f32> = construct %17, %18, %19, %20
store %x_GLF_color, %21
exit_if # if_1
}
%b4 = block { # false
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_46:i32 = load %22
%x_47:f32 = convert %x_46
%25:vec4<f32> = construct %x_47, %x_47, %x_47, %x_47
store %x_GLF_color, %25
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************