blob: e88ec340fb59082743c9e46c30eff5c330894ff3 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():i32 -> %b2 {
%b2 = block {
%ret:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %ret, 0i
store %i, 3i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_39:i32 = load %i
%x_40:i32 = load %i
%8:i32 = and %x_40, 1i
%9:bool = gt %x_39, %8
if %9 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_44:i32 = load %ret
%11:i32 = add %x_44, 1i
store %ret, %11
continue %b4
}
%b4 = block { # continuing
%12:ptr<uniform, i32, read> = access %x_8, 0u
%x_47:i32 = load %12
%x_48:i32 = load %i
%15:i32 = sub %x_48, %x_47
store %i, %15
next_iteration %b3
}
}
%x_50:i32 = load %ret
ret %x_50
}
}
%main_1 = func():void -> %b7 {
%b7 = block {
%x_29:i32 = call %func_
%19:bool = eq %x_29, 2i
if %19 [t: %b8, f: %b9] { # if_2
%b8 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b9 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b10 {
%b10 = block {
%21:void = call %main_1
%22:vec4<f32> = load %x_GLF_color
%23:main_out = construct %22
ret %23
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************