| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| buf1 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_16:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %compute_value_f1_f1_ = func(%limit:ptr<function, f32, read_write>, %thirty_two:ptr<function, f32, read_write>):f32 -> %b2 { |
| %b2 = block { |
| %x_104:ptr<function, f32, read_write> = var |
| %x_104_phi:ptr<function, f32, read_write> = var |
| %x_107_phi:ptr<function, i32, read_write> = var |
| store %x_104_phi, -0.5f |
| store %x_107_phi, 1i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_126:ptr<function, f32, read_write> = var |
| %x_125:ptr<function, f32, read_write> = var |
| %x_108:ptr<function, i32, read_write> = var |
| %x_105_phi:ptr<function, f32, read_write> = var |
| %15:f32 = load %x_104_phi |
| store %x_104, %15 |
| %x_107:i32 = load %x_107_phi |
| %17:bool = lt %x_107, 800i |
| if %17 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_124:ptr<function, f32, read_write> = var |
| %x_125_phi:ptr<function, f32, read_write> = var |
| %20:i32 = mod %x_107, 32i |
| %21:bool = eq %20, 0i |
| if %21 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %22:f32 = load %x_104 |
| %23:f32 = add %22, 0.40000000596046447754f |
| store %x_126, %23 |
| %24:f32 = load %x_126 |
| store %x_105_phi, %24 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %x_118:f32 = load %thirty_two |
| %26:f32 = load %x_104 |
| store %x_125_phi, %26 |
| %27:f32 = convert %x_107 |
| %28:f32 = round %x_118 |
| %29:f32 = convert %x_107 |
| %30:f32 = round %x_118 |
| %31:f32 = div %29, %30 |
| %32:f32 = floor %31 |
| %33:f32 = mul %28, %32 |
| %34:f32 = sub %27, %33 |
| %35:bool = lte %34, 0.00999999977648258209f |
| if %35 [t: %b9] { # if_3 |
| %b9 = block { # true |
| %36:f32 = load %x_104 |
| %37:f32 = add %36, 100.0f |
| store %x_124, %37 |
| %38:f32 = load %x_124 |
| store %x_125_phi, %38 |
| exit_if # if_3 |
| } |
| } |
| %39:f32 = load %x_125_phi |
| store %x_125, %39 |
| %40:f32 = load %x_125 |
| store %x_105_phi, %40 |
| exit_if # if_2 |
| } |
| } |
| %x_105:ptr<function, f32, read_write> = var |
| %42:f32 = load %x_105_phi |
| store %x_105, %42 |
| %x_128:f32 = load %limit |
| %44:f32 = convert %x_107 |
| %45:bool = gte %44, %x_128 |
| if %45 [t: %b10] { # if_4 |
| %b10 = block { # true |
| %46:f32 = load %x_105 |
| ret %46 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %47:i32 = add %x_107, 1i |
| store %x_108, %47 |
| %48:f32 = load %x_105 |
| store %x_104_phi, %48 |
| %49:i32 = load %x_108 |
| store %x_107_phi, %49 |
| next_iteration %b3 |
| } |
| } |
| %50:f32 = load %x_104 |
| ret %50 |
| } |
| } |
| %main_1 = func():void -> %b11 { |
| %b11 = block { |
| %c:ptr<function, vec3<f32>, read_write> = var |
| %param:ptr<function, f32, read_write> = var |
| %param_1:ptr<function, f32, read_write> = var |
| %param_2:ptr<function, f32, read_write> = var |
| %param_3:ptr<function, f32, read_write> = var |
| %x_54:ptr<function, vec3<f32>, read_write> = var |
| %x_74_phi:ptr<function, i32, read_write> = var |
| store %c, vec3<f32>(7.0f, 8.0f, 9.0f) |
| %59:ptr<uniform, vec2<f32>, read> = access %x_10, 0u |
| %x_56:f32 = load_vector_element %59, 0u |
| %61:f32 = mul %x_56, 0.125f |
| %x_58:f32 = round %61 |
| %x_60:f32 = load_vector_element %gl_FragCoord, 0u |
| store %param, %x_60 |
| store %param_1, %x_58 |
| %x_61:f32 = call %compute_value_f1_f1_, %param, %param_1 |
| store_vector_element %c, 0u, %x_61 |
| %x_64:f32 = load_vector_element %gl_FragCoord, 1u |
| store %param_2, %x_64 |
| store %param_3, %x_58 |
| %x_65:f32 = call %compute_value_f1_f1_, %param_2, %param_3 |
| store_vector_element %c, 1u, %x_65 |
| %x_67:f32 = load_vector_element %c, 0u |
| %x_68:vec3<f32> = load %c |
| store %x_54, %x_68 |
| %x_70:f32 = load_vector_element %x_54, 1u |
| %70:f32 = add %x_67, %x_70 |
| store_vector_element %c, 2u, %70 |
| store %x_74_phi, 0i |
| loop [b: %b12, c: %b13] { # loop_2 |
| %b12 = block { # body |
| %x_75:ptr<function, i32, read_write> = var |
| %x_74:i32 = load %x_74_phi |
| %73:bool = lt %x_74, 3i |
| if %73 [t: %b14, f: %b15] { # if_5 |
| %b14 = block { # true |
| exit_if # if_5 |
| } |
| %b15 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_81:f32 = load_vector_element %c, %x_74 |
| %75:bool = gte %x_81, 1.0f |
| if %75 [t: %b16] { # if_6 |
| %b16 = block { # true |
| %76:ptr<uniform, vec2<f32>, read> = access %x_16, 0u |
| %x_86:f32 = load_vector_element %76, 0u |
| %78:ptr<uniform, vec2<f32>, read> = access %x_16, 0u |
| %x_88:f32 = load_vector_element %78, 1u |
| %80:bool = gt %x_86, %x_88 |
| if %80 [t: %b17] { # if_7 |
| %b17 = block { # true |
| discard |
| exit_if # if_7 |
| } |
| } |
| %x_92:f32 = load_vector_element %c, %x_74 |
| %x_93:f32 = load_vector_element %c, %x_74 |
| %83:f32 = mul %x_92, %x_93 |
| store_vector_element %c, %x_74, %83 |
| exit_if # if_6 |
| } |
| } |
| continue %b13 |
| } |
| %b13 = block { # continuing |
| %84:i32 = add %x_74, 1i |
| store %x_75, %84 |
| %85:i32 = load %x_75 |
| store %x_74_phi, %85 |
| next_iteration %b12 |
| } |
| } |
| %x_95:vec3<f32> = load %c |
| %87:vec3<f32> = abs %x_95 |
| %x_97:vec3<f32> = normalize %87 |
| %89:f32 = access %x_97, 0u |
| %90:f32 = access %x_97, 1u |
| %91:f32 = access %x_97, 2u |
| %92:vec4<f32> = construct %89, %90, %91, 1.0f |
| store %x_GLF_color, %92 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b18 { |
| %b18 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %95:void = call %main_1 |
| %96:vec4<f32> = load %x_GLF_color |
| %97:main_out = construct %96 |
| ret %97 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |