| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| constexpr uint32_t kRTSize = 4; |
| |
| class DestroyTest : public DawnTest { |
| protected: |
| void SetUp() override { |
| DawnTest::SetUp(); |
| DAWN_SKIP_TEST_IF(HasToggleEnabled("skip_validation")); |
| |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); |
| |
| wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<in> pos : vec4<f32>; |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| [[stage(vertex)]] fn main() -> void { |
| Position = pos; |
| })"); |
| |
| wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"( |
| [[location(0)]] var<out> fragColor : vec4<f32>; |
| [[stage(fragment)]] fn main() -> void { |
| fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| descriptor.primitiveTopology = wgpu::PrimitiveTopology::TriangleList; |
| descriptor.cVertexState.vertexBufferCount = 1; |
| descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float); |
| descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1; |
| descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4; |
| descriptor.cColorStates[0].format = renderPass.colorFormat; |
| |
| pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| vertexBuffer = utils::CreateBufferFromData<float>( |
| device, wgpu::BufferUsage::Vertex, |
| {// The bottom left triangle |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass(); |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| utils::BasicRenderPass renderPass; |
| wgpu::RenderPipeline pipeline; |
| wgpu::Buffer vertexBuffer; |
| |
| wgpu::CommandBuffer CreateTriangleCommandBuffer() { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); |
| pass.SetPipeline(pipeline); |
| pass.SetVertexBuffer(0, vertexBuffer); |
| pass.Draw(3); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| return commands; |
| } |
| }; |
| |
| // Destroy before submit will result in error, and nothing drawn |
| TEST_P(DestroyTest, BufferDestroyBeforeSubmit) { |
| RGBA8 notFilled(0, 0, 0, 0); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| vertexBuffer.Destroy(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| |
| EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3); |
| } |
| |
| // Destroy after submit will draw successfully |
| TEST_P(DestroyTest, BufferDestroyAfterSubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| vertexBuffer.Destroy(); |
| } |
| |
| // First submit succeeds, draws triangle, second submit fails |
| // after destroy is called on the buffer, pixel does not change |
| TEST_P(DestroyTest, BufferSubmitDestroySubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| |
| vertexBuffer.Destroy(); |
| |
| // Submit fails because vertex buffer was destroyed |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| |
| // Pixel stays the same |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| } |
| |
| // Destroy texture before submit should fail submit |
| TEST_P(DestroyTest, TextureDestroyBeforeSubmit) { |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| renderPass.color.Destroy(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Destroy after submit will draw successfully |
| TEST_P(DestroyTest, TextureDestroyAfterSubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| renderPass.color.Destroy(); |
| } |
| |
| // First submit succeeds, draws triangle, second submit fails |
| // after destroy is called on the texture |
| TEST_P(DestroyTest, TextureSubmitDestroySubmit) { |
| RGBA8 filled(0, 255, 0, 255); |
| |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); |
| queue.Submit(1, &commands); |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); |
| |
| renderPass.color.Destroy(); |
| |
| // Submit fails because texture was destroyed |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| DAWN_INSTANTIATE_TEST(DestroyTest, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |