Reland "[dawn] Switch indirect dispatch validation to use immediates" This is a reland of commit 104068a1a6c0bacad1e9896f18a7c558f82f5444 New changes are the use of a designated initializer for Params and the update to use the spanified APISetImmediates entrypoint. Original change's description: > [dawn] Switch indirect dispatch validation to use immediates > > Change the indirect dispatch validation shader to use immediates instead > of a uniform buffer. > > Fix: 488346117 > Change-Id: Ib0804f399bd387bcd93b5540490b566d57ff88d4 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/294716 > Commit-Queue: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> Change-Id: I9787cef71529e916f06cf65e2a02726dfc5b85b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298275 Reviewed-by: Shaobo Yan <shaoboyan@microsoft.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.