commit | fc5a7d414fbbb262c77e41680a230b72bebd7a2e | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Tue Oct 12 17:46:26 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 12 17:46:26 2021 +0000 |
tree | 2a055e9186dcc9365eb66c3d95d321d98bea8d8e | |
parent | e355bb8e654dac8bf04f5a80481c6ee93925e655 [diff] |
Adds remaining setup logic to implement destroy in Device and ObjectBase. - Renames some of the Device functions to be consistent with documentation - Reverts change in https://dawn-review.googlesource.com/c/dawn/+/64820 for overloading mDevice == nullptr to determine if objects are alive because device is needed for error propagation. Instead, use list existence to determine if objects are alive - Updates destroy api to return bool upwards in case we need to further process the extending objects - Adds tracking functions in ObjectBase - Adds final tag to all backend Device implementations - Adds MoveInto LinkedList support to move list elements in O(1) Bug: dawn:628 Change-Id: Iff70f4f7d55f46ee52d1bd0e02e3671819f2eed4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65861 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.