blob: df0da0134318ef5f856fb9a5a5a44e7d3650c277 [file] [log] [blame]
#version 310 es
vec4 tint_symbol_inner(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_Position = tint_symbol_inner(uint(gl_VertexID));
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}