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dawn
/
dawn
/
fc85619d770e00e72ca541cd2957a9e3ac6c016b
/
.
/
test
/
tint
/
builtins
/
gen
/
literal
/
textureSampleBias
/
6a9113.wgsl.expected.hlsl
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Texture2D
<float4>
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSampleBias_6a9113
()
{
float4 res
=
arg_0
.
SampleBias
(
arg_1
,
(
0.0f
).
xx
,
1.0f
);
}
void
fragment_main
()
{
textureSampleBias_6a9113
();
return
;
}