type MyArray = array<f32, 10>; | |
// Global consts | |
const c1 = 1; | |
const c2 = 1u; | |
const c3 = 1.0; | |
const c4 = vec3<i32>(1, 1, 1); | |
const c5 = vec3<u32>(1u, 1u, 1u); | |
const c6 = vec3<f32>(1.0, 1.0, 1.0); | |
const c7 = mat3x3<f32>(vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0), vec3<f32>(1.0, 1.0, 1.0)); | |
const c9 = MyArray(); | |
@fragment | |
fn main() -> @location(0) vec4<f32> { | |
var v1 = c1; | |
var v2 = c2; | |
var v3 = c3; | |
var v4 = c4; | |
var v5 = c5; | |
var v6 = c6; | |
var v7 = c7; | |
var v9 = c9; | |
return vec4<f32>(0.0,0.0,0.0,0.0); | |
} |