| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth |
| OpExecutionMode %main OriginUpperLeft |
| OpExecutionMode %main DepthReplacing |
| OpExecutionMode %main DepthGreater |
| OpSource GLSL 430 |
| OpName %main "main" |
| OpName %outColor "outColor" |
| OpName %gl_FragDepth "gl_FragDepth" |
| OpDecorate %outColor Location 0 |
| OpDecorate %gl_FragDepth BuiltIn FragDepth |
| %void = OpTypeVoid |
| %6 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %outColor = OpVariable %_ptr_Output_v4float Output |
| %float_0 = OpConstant %float 0 |
| %11 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 |
| %_ptr_Output_float = OpTypePointer Output %float |
| %gl_FragDepth = OpVariable %_ptr_Output_float Output |
| %float_0_300000012 = OpConstant %float 0.300000012 |
| %main = OpFunction %void None %6 |
| %14 = OpLabel |
| OpStore %outColor %11 |
| OpStore %gl_FragDepth %float_0_300000012 |
| OpReturn |
| OpFunctionEnd |