Skip more textureSample tests on WebGPU CTS compat Android webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:*;offset=true webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:*;offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:*;offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:*;offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:*;offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:*;offset=true fail on Pixel 6. These are already skipped in non-compat CTS, because these failures add a lot to CTS runtime. Change the corresponding compat Failure to Skip. Bug: 364595481, 374167797 Change-Id: I9bb9850b3251f990c77f25c216b99fa3f49637a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/225774 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.